As we dicussed in the previous article, Backgammon is a game of talent and luck. The aim is to shift your checkers safely around the game board to your inside board and at the same time your opposing player shifts their checkers toward their inside board in the opposite direction. With opposing player pieces shifting in opposing directions there is bound to be conflict and the requirement for particular tactics at specific times. Here are the last two Backgammon tactics to finish off your game.
The Priming Game Strategy
If the aim of the blocking plan is to hamper the opponents ability to shift their checkers, the Priming Game tactic is to completely barricade any movement of the opposing player by assembling a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or end up in a damaged position if he ever tries to escape the wall. The ambush of the prime can be built anywhere between point 2 and point 11 in your game board. As soon as you’ve successfully assembled the prime to stop the movement of the competitor, the opponent does not even get a chance to roll the dice, and you move your pieces and toss the dice again. You will be a winner for sure.
The Back Game Tactic
The objectives of the Back Game strategy and the Blocking Game tactic are similar – to hurt your competitor’s positions with hope to improve your chances of succeeding, but the Back Game plan relies on alternate tactics to do that. The Back Game plan is often used when you are far behind your opponent. To participate in Backgammon with this technique, you need to control two or more points in table, and to hit a blot (a single piece) late in the game. This plan is more challenging than others to use in Backgammon because it needs careful movement of your chips and how the pieces are relocated is partly the result of the dice toss.
