In exceptionally simple terms, there are 3 fundamental game plans employed. You must be able to switch strategies quickly as the course of the match unfolds.
The Blockade
This involves building a 6-thick wall of pieces, or at a minimum as thick as you are able to achieve, to barricade in your competitor’s checkers that are on your 1-point. This is considered to be the most suitable procedure at the start of the game. You can assemble the wall anyplace inbetween your eleven-point and your 2-point and then move it into your home board as the match continues.
The Blitz
This consists of closing your home board as quick as possible while keeping your opposer on the bar. e.g., if your competitor tosses an early 2 and moves one checker from your one-point to your three-point and you then roll a five-five, you will be able to play 6/1 six/one 8/3 eight/three. Your opposer is now in serious difficulty seeing that they have two pieces on the bar and you have closed half your inside board!
The Backgame
This course of action is where you have 2 or higher anchors in your competitor’s inner board. (An anchor is a point occupied by at least two of your checkers.) It needs to be employed when you are decidedly behind as this plan greatly improves your chances. The best areas for anchors are towards your competitor’s lower points and also on adjoining points or with a single point separating them. Timing is integral for an effective backgame: besides, there’s no reason having two nice anchors and a complete wall in your own home board if you are then required to break apart this right away, while your opponent is moving their checkers home, taking into account that you don’t have any other extra pieces to move! In this case, it’s more tolerable to have checkers on the bar so that you are able to maintain your position until your opponent gives you an opportunity to hit, so it can be a good idea to try and get your opposer to hit them in this case!
