As we dicussed in the previous article, Backgammon is a game of talent and luck. The aim is to move your pieces safely around the board to your home board and at the same time your opposing player shifts their pieces toward their home board in the opposite direction. With competing player checkers heading in opposite directions there is bound to be conflict and the requirement for specific tactics at particular instances. Here are the last two Backgammon plans to complete your game.
The Priming Game Plan
If the aim of the blocking tactic is to slow down the opponent to move his pieces, the Priming Game strategy is to completely barricade any activity of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s pieces will either get hit, or result a damaged position if she ever tries to escape the wall. The ambush of the prime can be built anyplace between point two and point 11 in your board. Once you have successfully assembled the prime to block the movement of your competitor, your competitor doesn’t even get to roll the dice, that means you move your chips and toss the dice again. You will be a winner for sure.
The Back Game Strategy
The aims of the Back Game strategy and the Blocking Game plan are similar – to harm your opponent’s positions in hope to better your chances of succeeding, however the Back Game strategy utilizes seperate techniques to achieve that. The Back Game strategy is frequently employed when you are far behind your opponent. To compete in Backgammon with this strategy, you need to hold two or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more complex than others to employ in Backgammon seeing as it requires careful movement of your checkers and how the pieces are relocated is partly the result of the dice toss.
