The Essential Facts of Backgammon Tactics – Part 2

As we dicussed in the previous article, Backgammon is a game of talent and good luck. The aim is to shift your checkers safely around the game board to your inner board while at the same time your opposition moves their checkers toward their home board in the opposing direction. With competing player chips heading in opposite directions there is going to be conflict and the need for specific tactics at specific times. Here are the 2 final Backgammon plans to finish off your game.

The Priming Game Strategy

If the goal of the blocking strategy is to hamper the opponents ability to shift her checkers, the Priming Game strategy is to completely block any activity of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s pieces will either get bumped, or result a bad position if he/she ever attempts to escape the wall. The ambush of the prime can be setup anywhere between point 2 and point 11 in your half of the board. As soon as you’ve successfully constructed the prime to stop the movement of your competitor, your competitor doesn’t even get to toss the dice, that means you shift your pieces and roll the dice again. You’ll be a winner for sure.

The Back Game Strategy

The aims of the Back Game plan and the Blocking Game tactic are similar – to hurt your opponent’s positions in hope to better your odds of winning, however the Back Game plan utilizes seperate tactics to achieve that. The Back Game strategy is frequently employed when you are far behind your competitor. To play Backgammon with this tactic, you have to control two or more points in table, and to hit a blot (a single piece) late in the game. This strategy is more challenging than others to employ in Backgammon seeing as it requires careful movement of your pieces and how the chips are moved is partly the outcome of the dice roll.


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