The Essential Basics of Backgammon Game Plans – Part 2

As we dicussed in the previous article, Backgammon is a casino game of ability and good luck. The aim is to shift your pieces safely around the board to your home board while at the same time your opposition shifts their chips toward their home board in the opposite direction. With competing player chips shifting in opposite directions there is bound to be conflict and the need for specific strategies at specific instances. Here are the last two Backgammon techniques to round out your game.

The Priming Game Plan

If the goal of the blocking plan is to hamper the opponents ability to move her chips, the Priming Game plan is to absolutely barricade any movement of the opponent by assembling a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or result a damaged position if she ever tries to leave the wall. The ambush of the prime can be established anywhere between point two and point 11 in your board. As soon as you have successfully assembled the prime to prevent the activity of the opponent, the competitor does not even get a chance to toss the dice, and you move your checkers and toss the dice yet again. You’ll win the game for sure.

The Back Game Tactic

The objectives of the Back Game tactic and the Blocking Game tactic are very similar – to harm your competitor’s positions in hope to better your chances of succeeding, however the Back Game plan relies on seperate techniques to do that. The Back Game plan is frequently utilized when you are far behind your opponent. To participate in Backgammon with this plan, you have to control two or more points in table, and to hit a blot (a single checker) late in the game. This plan is more challenging than others to play in Backgammon because it requires careful movement of your checkers and how the pieces are moved is partly the result of the dice roll.


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