In exceptionally simple terms, there are 3 chief game plans employed. You must be able to hop between tactics quickly as the action of the match unfolds.
The Blockade
This involves creating a 6-thick wall of pieces, or at least as thick as you can manage, to barricade in the opponent’s pieces that are on your 1-point. This is considered to be the most acceptable tactic at the begining of the game. You can assemble the wall anywhere within your 11-point and your two-point and then shift it into your home board as the game advances.
The Blitz
This consists of closing your home board as quickly as as you can while keeping your competitor on the bar. e.g., if your opposer rolls an early two and shifts one piece from your one-point to your 3-point and you then toss a 5-5, you will be able to play 6/1 six/one 8/3 8/3. Your opponent is now in big-time dire straits since they have 2 pieces on the bar and you have locked half your home board!
The Backgame
This plan is where you have 2 or higher pieces in your competitor’s inner board. (An anchor spot is a point filled by at a minimum 2 of your checkers.) It would be played when you are significantly behind as it much improves your opportunities. The better places for anchors are near your opponent’s smaller points and also on abutting points or with one point separating them. Timing is essential for a powerful backgame: after all, there’s no reason having 2 nice anchor spots and a complete wall in your own inner board if you are then forced to break apart this straight away, while your opposer is moving their checkers home, considering that you do not have any other additional pieces to move! In this case, it’s more favorable to have pieces on the bar so that you are able to maintain your position up till your challenger provides you a chance to hit, so it will be a wonderful idea to try and get your opponent to hit them in this case!
