In very simple terms, there are 3 fundamental plans employed. You need to be agile enough to switch strategies almost instantly as the course of the match unfolds.
The Blockade
This comprises of building a 6-thick wall of checkers, or at a minimum as thick as you might manage, to lock in the competitor’s pieces that are on your 1-point. This is judged to be the most acceptable tactic at the begining of the game. You can build the wall anywhere between your eleven-point and your two-point and then shuffle it into your home board as the game advances.
The Blitz
This involves locking your home board as fast as possible while keeping your opponent on the bar. e.g., if your competitor rolls an early two and moves one piece from your one-point to your 3-point and you then roll a five-five, you are able to play 6/1 6/1 eight/three eight/three. Your opposer is now in serious difficulty seeing that they have two checkers on the bar and you have locked half your inner board!
The Backgame
This course of action is where you have two or higher pieces in your competitor’s inner board. (An anchor is a position filled by at a minimum two of your pieces.) It must be used when you are significantly behind as it greatly improves your circumstances. The better areas for anchors are close to your competitor’s lower points and also on adjacent points or with one point in between. Timing is integral for an effectual backgame: at the end of the day, there is no reason having 2 nice anchors and a complete wall in your own inner board if you are then required to break apart this right away, while your opposer is shifting their checkers home, seeing that you don’t have any other additional pieces to move! In this case, it is better to have pieces on the bar so that you can preserve your position up till your competitor gives you an opportunity to hit, so it can be a great idea to try and get your competitor to hit them in this case!
