As we dicussed in the previous article, Backgammon is a game of skill and good luck. The aim is to move your chips carefully around the board to your home board while at the same time your opponent shifts their pieces toward their home board in the opposite direction. With competing player pieces heading in opposite directions there is bound to be conflict and the requirement for particular strategies at particular instances. Here are the last two Backgammon plans to round out your game.
The Priming Game Plan
If the purpose of the blocking plan is to hamper the opponents ability to move her checkers, the Priming Game tactic is to absolutely block any activity of the opposing player by assembling a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or result a battered position if she at all tries to leave the wall. The trap of the prime can be built anywhere between point 2 and point 11 in your half of the board. After you have successfully assembled the prime to stop the movement of your opponent, your competitor doesn’t even get a chance to roll the dice, and you move your chips and toss the dice yet again. You’ll be a winner for sure.
The Back Game Plan
The objectives of the Back Game technique and the Blocking Game tactic are very similar – to hurt your competitor’s positions with hope to improve your odds of winning, however the Back Game tactic relies on different techniques to achieve that. The Back Game strategy is often utilized when you’re far behind your opponent. To play Backgammon with this plan, you have to hold 2 or more points in table, and to hit a blot (a single piece) late in the game. This strategy is more challenging than others to employ in Backgammon seeing as it needs careful movement of your pieces and how the checkers are relocated is partially the outcome of the dice roll.
