In extraordinarily general terms, there are 3 main plans used. You want to be able to hop between strategies instantly as the course of the game unfolds.
The Blockade
This is composed of assembling a 6-thick wall of pieces, or at a minimum as thick as you can manage, to lock in the competitor’s checkers that are located on your 1-point. This is considered to be the most adequate strategy at the begining of the match. You can build the wall anywhere inbetween your eleven-point and your two-point and then shuffle it into your home board as the match continues.
The Blitz
This consists of closing your home board as fast as as you can while keeping your opposer on the bar. For example, if your opposer tosses an early two and shifts one checker from your one-point to your 3-point and you then toss a five-five, you will be able to play 6/1 6/1 8/3 8/3. Your opponent is then in big-time dire straits because they have 2 pieces on the bar and you have locked half your inside board!
The Backgame
This course of action is where you have two or higher checkers in your competitor’s home board. (An anchor spot is a position consisting of at a minimum 2 of your pieces.) It must be played when you are decidedly behind as this action greatly improves your opportunities. The strongest areas for anchor spots are near your opponent’s lower points and either on adjoining points or with one point separating them. Timing is critical for a competent backgame: besides, there’s no reason having 2 nice anchors and a solid wall in your own home board if you are then forced to break apart this right away, while your opposer is getting their checkers home, because you do not have other additional checkers to move! In this situation, it is more tolerable to have pieces on the bar so that you can maintain your position up till your competitor provides you a chance to hit, so it can be an excellent idea to attempt and get your opponent to hit them in this situation!
