The Essential Basics of Backgammon Game Plans – Part 2

As we have dicussed in the last article, Backgammon is a game of ability and pure luck. The goal is to move your checkers safely around the board to your inner board while at the same time your opponent shifts their checkers toward their inside board in the opposite direction. With opposing player chips moving in opposite directions there is bound to be conflict and the requirement for specific techniques at particular instances. Here are the last 2 Backgammon plans to complete your game.

The Priming Game Tactic

If the purpose of the blocking plan is to slow down the opponent to move his checkers, the Priming Game tactic is to absolutely barricade any activity of the opposing player by building a prime – ideally 6 points in a row. The opponent’s pieces will either get hit, or result a bad position if he ever attempts to leave the wall. The ambush of the prime can be established anywhere between point two and point eleven in your half of the board. As soon as you’ve successfully built the prime to prevent the activity of your competitor, your competitor does not even get to roll the dice, and you shift your pieces and toss the dice again. You’ll be a winner for sure.

The Back Game Technique

The objectives of the Back Game plan and the Blocking Game strategy are very similar – to hinder your opponent’s positions with hope to better your odds of winning, however the Back Game strategy utilizes different techniques to do that. The Back Game plan is frequently utilized when you are far behind your competitor. To participate in Backgammon with this strategy, you have to control two or more points in table, and to hit a blot (a single piece) late in the game. This technique is more complex than others to use in Backgammon because it requires careful movement of your chips and how the chips are moved is partly the result of the dice roll.


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