The Basics of Backgammon Tactics – Part Two

As we have dicussed in the last article, Backgammon is a casino game of talent and pure luck. The aim is to shift your checkers carefully around the board to your inner board and at the same time your opposition shifts their pieces toward their inside board in the opposite direction. With opposing player pieces shifting in opposite directions there is bound to be conflict and the need for particular tactics at specific instances. Here are the last 2 Backgammon plans to round out your game.

The Priming Game Plan

If the aim of the blocking tactic is to slow down the opponent to shift their checkers, the Priming Game strategy is to completely stop any activity of the opposing player by assembling a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or result a damaged position if he/she ever attempts to escape the wall. The ambush of the prime can be setup anywhere between point two and point 11 in your board. As soon as you’ve successfully constructed the prime to prevent the movement of the opponent, the opponent doesn’t even get a chance to roll the dice, and you shift your chips and toss the dice yet again. You will be a winner for sure.

The Back Game Tactic

The goals of the Back Game tactic and the Blocking Game plan are similar – to harm your competitor’s positions with hope to boost your chances of succeeding, but the Back Game technique uses different techniques to achieve that. The Back Game tactic is frequently utilized when you are far behind your competitor. To play Backgammon with this strategy, you have to control 2 or more points in table, and to hit a blot (a single piece) late in the game. This technique is more challenging than others to employ in Backgammon seeing as it needs careful movement of your checkers and how the checkers are relocated is partly the outcome of the dice toss.


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