As we have dicussed in the previous article, Backgammon is a game of ability and luck. The aim is to move your checkers safely around the board to your home board and at the same time your opponent moves their chips toward their inside board in the opposing direction. With competing player chips heading in opposing directions there is bound to be conflict and the need for particular techniques at particular times. Here are the last two Backgammon tactics to finish off your game.
The Priming Game Tactic
If the goal of the blocking strategy is to slow down the opponent to move their checkers, the Priming Game plan is to completely block any activity of the opponent by building a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or result a damaged position if he at all attempts to leave the wall. The trap of the prime can be established anyplace between point 2 and point eleven in your board. Once you have successfully assembled the prime to block the activity of your competitor, your competitor does not even get a chance to roll the dice, and you move your chips and toss the dice again. You’ll be a winner for sure.
The Back Game Technique
The objectives of the Back Game strategy and the Blocking Game plan are very similar – to harm your opponent’s positions with hope to better your odds of succeeding, but the Back Game plan utilizes seperate tactics to do that. The Back Game technique is generally used when you are far behind your opponent. To compete in Backgammon with this tactic, you have to control 2 or more points in table, and to hit a blot late in the game. This tactic is more complex than others to employ in Backgammon because it requires careful movement of your pieces and how the chips are moved is partially the result of the dice roll.
