The Basics of Backgammon Game Plans – Part 2

As we dicussed in the previous article, Backgammon is a game of ability and good luck. The aim is to move your chips safely around the board to your home board while at the same time your opposition moves their checkers toward their home board in the opposite direction. With competing player chips moving in opposing directions there is going to be conflict and the requirement for specific strategies at particular instances. Here are the last two Backgammon plans to round out your game.

The Priming Game Tactic

If the goal of the blocking tactic is to hamper the opponents ability to move their pieces, the Priming Game strategy is to completely stop any movement of the opponent by building a prime – ideally 6 points in a row. The competitor’s chips will either get hit, or end up in a bad position if she ever attempts to escape the wall. The ambush of the prime can be established anyplace between point 2 and point 11 in your board. Once you’ve successfully built the prime to block the movement of your competitor, your opponent does not even get a chance to roll the dice, and you shift your checkers and toss the dice yet again. You’ll be a winner for sure.

The Back Game Strategy

The aims of the Back Game technique and the Blocking Game strategy are similar – to harm your opponent’s positions in hope to improve your odds of succeeding, however the Back Game plan uses different techniques to do that. The Back Game technique is frequently utilized when you are far behind your opponent. To compete in Backgammon with this strategy, you need to hold 2 or more points in table, and to hit a blot late in the game. This strategy is more challenging than others to use in Backgammon seeing as it needs careful movement of your chips and how the checkers are moved is partly the outcome of the dice roll.


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