Backgammon – 3 General Strategies

In extraordinarily simple terms, there are three fundamental game plans used. You must be able to hop between game plans almost instantly as the course of the match unfolds.

The Blockade

This involves creating a 6-thick wall of checkers, or at least as thick as you can manage, to lock in the competitor’s checkers that are located on your 1-point. This is considered to be the most suitable procedure at the start of the match. You can build the wall anyplace inbetween your 11-point and your two-point and then move it into your home board as the game advances.

The Blitz

This consists of locking your home board as fast as as you can while keeping your opponent on the bar. i.e., if your opponent rolls an early two and moves one checker from your one-point to your three-point and you then toss a five-five, you are able to play six/one 6/1 8/3 eight/three. Your opponent is then in serious difficulty considering that they have two checkers on the bar and you have locked half your home board!

The Backgame

This strategy is where you have 2 or higher anchors in your competitor’s inner board. (An anchor spot is a point filled by at a minimum 2 of your pieces.) It must be used when you are decidedly behind as this strategy much improves your opportunities. The better places for anchors are close to your opponent’s smaller points and also on abutting points or with one point in between. Timing is crucial for a competent backgame: at the end of the day, there’s no point having 2 nice anchors and a solid wall in your own inner board if you are then required to break apart this straight away, while your challenger is shifting their pieces home, seeing that you do not have any other spare checkers to shift! In this case, it’s more tolerable to have checkers on the bar so that you can maintain your position up till your opposer provides you a chance to hit, so it will be an excellent idea to try and get your opponent to hit them in this case!


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