In astonishingly general terms, there are three chief techniques employed. You must be agile enough to hop between techniques almost instantly as the action of the match unfolds.
The Blockade
This is comprised of assembling a 6-deep wall of checkers, or at least as deep as you are able to achieve, to barricade in the opponent’s checkers that are on your 1-point. This is deemed to be the most acceptable tactic at the start of the game. You can build the wall anywhere between your eleven-point and your 2-point and then move it into your home board as the match progresses.
The Blitz
This is comprised of closing your home board as fast as as you can while keeping your challenger on the bar. For example, if your opponent tosses an early 2 and moves one checker from your 1-point to your 3-point and you then roll a five-five, you will be able to play six/one 6/1 eight/three eight/three. Your opposer is then in serious dire straits considering that they have two checkers on the bar and you have closed half your inside board!
The Backgame
This plan is where you have 2 or more checkers in your competitor’s inner board. (An anchor is a point occupied by at a minimum 2 of your pieces.) It should be played when you are extremely behind as this strategy much improves your circumstances. The best places for anchor spots are close to your competitor’s smaller points and either on adjoining points or with a single point separating them. Timing is critical for an effective backgame: besides, there is no reason having two nice anchors and a solid wall in your own home board if you are then forced to dismantle this straight away, while your challenger is moving their pieces home, taking into account that you do not have other spare pieces to shift! In this case, it’s better to have checkers on the bar so that you can maintain your position until your competitor gives you a chance to hit, so it will be a wonderful idea to attempt and get your competitor to get them in this case!
