In exceptionally simple terms, there are three basic game plans used. You want to be able to hop between techniques instantly as the course of the game unfolds.
The Blockade
This comprises of creating a 6-thick wall of pieces, or at least as thick as you might achieve, to barricade in your competitor’s checkers that are located on your 1-point. This is judged to be the most adequate strategy at the begining of the match. You can assemble the wall anywhere inbetween your 11-point and your 2-point and then shuffle it into your home board as the match continues.
The Blitz
This is composed of locking your home board as quickly as as you can while keeping your opposer on the bar. i.e., if your opposer rolls an early 2 and moves one checker from your 1-point to your three-point and you then toss a 5-5, you will be able to play six/one six/one eight/three 8/3. Your competitor is now in serious difficulty seeing that they have two pieces on the bar and you have closed half your inner board!
The Backgame
This strategy is where you have two or higher pieces in your opponent’s inner board. (An anchor is a point filled by at a minimum two of your pieces.) It must be used when you are significantly behind as it much improves your chances. The strongest areas for anchors are towards your competitor’s lower points and also on abutting points or with a single point in between. Timing is essential for an effectual backgame: at the end of the day, there is no reason having 2 nice anchor spots and a solid wall in your own home board if you are then required to dismantle this right away, while your opposer is getting their checkers home, seeing that you don’t have other extra pieces to shift! In this situation, it’s better to have checkers on the bar so that you can maintain your position until your challenger gives you an opportunity to hit, so it may be a wonderful idea to attempt and get your competitor to hit them in this case!
