In extraordinarily general terms, there are 3 basic tactics used. You need to be agile enough to hop between tactics quickly as the course of the match unfolds.
The Blockade
This is comprised of creating a 6-thick wall of checkers, or at a minimum as thick as you might achieve, to lock in the competitor’s pieces that are located on your 1-point. This is considered to be the most acceptable tactic at the begining of the game. You can assemble the wall anyplace between your 11-point and your two-point and then shuffle it into your home board as the game continues.
The Blitz
This is comprised of closing your home board as quick as as you can while keeping your competitor on the bar. e.g., if your opposer tosses an early two and shifts one checker from your 1-point to your three-point and you then roll a 5-5, you are able to play 6/1 six/one eight/three eight/three. Your opposer is now in big-time dire straits considering that they have two checkers on the bar and you have closed half your home board!
The Backgame
This tactic is where you have 2 or more pieces in your competitor’s inner board. (An anchor is a point consisting of at a minimum two of your checkers.) It must be employed when you are extremely behind as it much improves your circumstances. The better areas for anchor spots are close to your opponent’s lower points and either on abutting points or with one point in between. Timing is critical for an effectual backgame: besides, there is no reason having 2 nice anchor spots and a complete wall in your own inner board if you are then required to break up this right away, while your opposer is getting their pieces home, seeing that you don’t have any other extra pieces to shift! In this case, it is more tolerable to have checkers on the bar so that you might maintain your position up till your opposer provides you an opportunity to hit, so it may be a wonderful idea to try and get your competitor to get them in this case!
