The Essential Details of Backgammon Tactics – Part Two

As we dicussed in the last article, Backgammon is a game of ability and good luck. The aim is to move your pieces safely around the board to your inner board and at the same time your opponent moves their chips toward their inner board in the opposing direction. With competing player chips moving in opposing directions there is bound to be conflict and the requirement for particular techniques at particular times. Here are the last 2 Backgammon techniques to round out your game.

The Priming Game Plan

If the aim of the blocking tactic is to hamper the opponents ability to move his chips, the Priming Game strategy is to absolutely barricade any activity of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or result a battered position if he at all attempts to escape the wall. The trap of the prime can be setup anywhere between point two and point eleven in your game board. Once you have successfully assembled the prime to prevent the movement of the opponent, your competitor doesn’t even get to roll the dice, and you move your chips and toss the dice again. You’ll win the game for sure.

The Back Game Technique

The aims of the Back Game plan and the Blocking Game tactic are similar – to harm your competitor’s positions with hope to better your odds of winning, but the Back Game technique uses different tactics to do that. The Back Game tactic is often utilized when you are far behind your opponent. To play Backgammon with this tactic, you need to hold two or more points in table, and to hit a blot (a single checker) late in the game. This strategy is more complex than others to play in Backgammon because it needs careful movement of your pieces and how the checkers are moved is partly the result of the dice toss.


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