In exceptionally simple terms, there are three general techniques employed. You need to be agile enough to switch tactics instantly as the action of the game unfolds.
The Blockade
This is composed of building a 6-deep wall of pieces, or at least as thick as you might achieve, to barricade in the opponent’s checkers that are on your 1-point. This is deemed to be the most adequate course of action at the start of the game. You can assemble the wall anyplace within your 11-point and your two-point and then shuffle it into your home board as the game progresses.
The Blitz
This involves closing your home board as quickly as possible while keeping your competitor on the bar. For example, if your opposer rolls an early two and shifts one piece from your 1-point to your three-point and you then roll a 5-5, you will be able to play six/one six/one eight/three 8/3. Your opponent is then in big-time calamity seeing that they have 2 checkers on the bar and you have closed half your home board!
The Backgame
This course of action is where you have 2 or more anchors in your opponent’s inner board. (An anchor is a position occupied by at least 2 of your pieces.) It should be employed when you are decidedly behind as it greatly improves your circumstances. The strongest locations for anchors are close to your opponent’s lower points and also on abutting points or with one point separating them. Timing is critical for a competent backgame: besides, there is no point having two nice anchor spots and a complete wall in your own home board if you are then forced to dismantle this straight away, while your opponent is shifting their checkers home, taking into account that you do not have any other spare pieces to move! In this case, it’s better to have pieces on the bar so that you are able to maintain your position until your challenger gives you an opportunity to hit, so it can be a great idea to attempt and get your competitor to hit them in this situation!
