In astonishingly simple terms, there are 3 general game plans used. You need to be agile enough to hop between game plans almost instantly as the course of the game unfolds.
The Blockade
This is composed of assembling a 6-deep wall of checkers, or at least as thick as you are able to achieve, to lock in the competitor’s checkers that are on your 1-point. This is considered to be the most adequate tactic at the start of the game. You can assemble the wall anyplace within your eleven-point and your 2-point and then shuffle it into your home board as the match progresses.
The Blitz
This is comprised of locking your home board as quickly as possible while keeping your competitor on the bar. For example, if your opponent tosses an early 2 and shifts one checker from your 1-point to your three-point and you then toss a five-five, you will be able to play 6/1 six/one eight/three eight/three. Your challenger is now in serious trouble considering that they have 2 checkers on the bar and you have locked half your home board!
The Backgame
This strategy is where you have 2 or more checkers in your competitor’s home board. (An anchor is a position filled by at least 2 of your pieces.) It would be employed when you are significantly behind as this action greatly improves your circumstances. The best places for anchors are towards your opponent’s lower points and either on adjoining points or with a single point separating them. Timing is important for a powerful backgame: at the end of the day, there’s no point having 2 nice anchors and a solid wall in your own home board if you are then forced to break apart this straight away, while your competitor is shifting their pieces home, owing to the fact that you do not have any other additional pieces to move! In this situation, it is more tolerable to have pieces on the bar so that you are able to preserve your position until your competitor gives you a chance to hit, so it will be a wonderful idea to try and get your competitor to get them in this case!
