In extraordinarily general terms, there are 3 basic plans used. You want to be agile enough to hop between techniques almost instantly as the action of the match unfolds.
The Blockade
This is composed of assembling a 6-deep wall of checkers, or at a minimum as thick as you are able to manage, to block in the opponent’s checkers that are on your 1-point. This is judged to be the most acceptable strategy at the begining of the game. You can create the wall anyplace between your eleven-point and your 2-point and then move it into your home board as the game continues.
The Blitz
This is composed of locking your home board as quickly as possible while keeping your competitor on the bar. For example, if your opponent tosses an early two and moves one piece from your one-point to your three-point and you then roll a 5-5, you can play six/one 6/1 8/3 eight/three. Your challenger is now in serious trouble since they have two pieces on the bar and you have closed half your inner board!
The Backgame
This course of action is where you have two or more checkers in your competitor’s inner board. (An anchor is a position consisting of at a minimum two of your pieces.) It needs to be used when you are extremely behind as this plan greatly improves your chances. The strongest locations for anchor spots are towards your opponent’s smaller points and either on adjoining points or with one point separating them. Timing is essential for a competent backgame: besides, there’s no point having two nice anchor spots and a complete wall in your own home board if you are then forced to dismantle this straight away, while your challenger is getting their checkers home, considering that you do not have any other spare pieces to shift! In this case, it’s more favorable to have checkers on the bar so that you might maintain your position up till your opponent provides you an opportunity to hit, so it can be an excellent idea to try and get your challenger to get them in this situation!
