The Essential Basics of Backgammon Game Plans – Part Two

As we dicussed in the previous article, Backgammon is a game of ability and pure luck. The aim is to shift your checkers safely around the board to your inner board and at the same time your opponent moves their checkers toward their inner board in the opposing direction. With opposing player pieces shifting in opposing directions there is going to be conflict and the need for particular strategies at particular times. Here are the 2 final Backgammon techniques to finish off your game.

The Priming Game Plan

If the goal of the blocking plan is to hamper the opponents ability to move her checkers, the Priming Game plan is to absolutely block any movement of the opposing player by creating a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or end up in a damaged position if he at all tries to leave the wall. The trap of the prime can be setup anyplace between point 2 and point eleven in your half of the board. Once you’ve successfully assembled the prime to prevent the movement of your opponent, the opponent does not even get to roll the dice, and you move your pieces and toss the dice again. You’ll be a winner for sure.

The Back Game Tactic

The aims of the Back Game strategy and the Blocking Game plan are similar – to hinder your competitor’s positions with hope to improve your chances of winning, but the Back Game technique utilizes seperate tactics to do that. The Back Game tactic is generally used when you are far behind your competitor. To compete in Backgammon with this technique, you need to hold two or more points in table, and to hit a blot late in the game. This plan is more complex than others to play in Backgammon because it needs careful movement of your pieces and how the chips are moved is partially the outcome of the dice toss.


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