In astonishingly simple terms, there are three fundamental strategies used. You need to be able to hop between tactics instantly as the course of the game unfolds.
The Blockade
This comprises of assembling a 6-thick wall of checkers, or at a minimum as thick as you are able to achieve, to lock in your competitor’s pieces that are on your 1-point. This is judged to be the most adequate procedure at the start of the match. You can create the wall anywhere inbetween your eleven-point and your two-point and then shuffle it into your home board as the game advances.
The Blitz
This is composed of closing your home board as quick as possible while keeping your challenger on the bar. e.g., if your opposer rolls an early two and moves one piece from your 1-point to your three-point and you then toss a 5-5, you are able to play 6/1 6/1 8/3 8/3. Your competitor is then in serious trouble considering that they have 2 pieces on the bar and you have locked half your home board!
The Backgame
This tactic is where you have 2 or higher checkers in your opponent’s inner board. (An anchor is a position consisting of at a minimum two of your pieces.) It needs to be employed when you are extremely behind as it greatly improves your circumstances. The better locations for anchor spots are towards your competitor’s lower points and also on adjoining points or with a single point in between. Timing is essential for an effective backgame: besides, there’s no reason having 2 nice anchor spots and a complete wall in your own home board if you are then required to break apart this right away, while your challenger is moving their checkers home, seeing that you don’t have other additional pieces to shift! In this case, it is better to have checkers on the bar so that you can preserve your position up until your competitor provides you a chance to hit, so it will be a wonderful idea to try and get your challenger to hit them in this case!
