In extraordinarily general terms, there are 3 general plans employed. You need to be able to hop between strategies almost instantly as the course of the game unfolds.
The Blockade
This is comprised of assembling a 6-thick wall of pieces, or at a minimum as thick as you can manage, to block in the opponent’s checkers that are on your 1-point. This is judged to be the most adequate procedure at the start of the game. You can build the wall anywhere within your eleven-point and your two-point and then shuffle it into your home board as the game progresses.
The Blitz
This involves locking your home board as fast as possible while keeping your opponent on the bar. e.g., if your competitor tosses an early two and moves one checker from your 1-point to your three-point and you then toss a five-five, you can play six/one 6/1 eight/three eight/three. Your opponent is now in serious trouble because they have 2 checkers on the bar and you have locked half your inner board!
The Backgame
This strategy is where you have two or higher pieces in your competitor’s home board. (An anchor is a point consisting of at least 2 of your pieces.) It would be played when you are significantly behind as it greatly improves your opportunities. The strongest locations for anchors are near your competitor’s smaller points and either on adjacent points or with a single point separating them. Timing is crucial for an effectual backgame: at the end of the day, there is no point having 2 nice anchor spots and a solid wall in your own home board if you are then forced to dismantle this straight away, while your opposer is getting their pieces home, considering that you do not have other extra checkers to shift! In this case, it’s more favorable to have checkers on the bar so that you might maintain your position until your opposer gives you a chance to hit, so it can be a wonderful idea to attempt and get your opposer to hit them in this situation!
