In exceptionally general terms, there are 3 chief tactics employed. You must be able to hop between techniques quickly as the course of the game unfolds.
The Blockade
This is comprised of assembling a 6-deep wall of pieces, or at a minimum as deep as you are able to manage, to lock in the opponent’s checkers that are located on your 1-point. This is considered to be the most acceptable course of action at the start of the game. You can create the wall anyplace inbetween your 11-point and your 2-point and then shift it into your home board as the match advances.
The Blitz
This consists of closing your home board as quick as possible while keeping your opponent on the bar. e.g., if your opposer tosses an early 2 and moves one checker from your one-point to your three-point and you then toss a five-five, you can play six/one 6/1 eight/three eight/three. Your competitor is now in serious dire straits since they have two checkers on the bar and you have locked half your home board!
The Backgame
This strategy is where you have two or more pieces in your competitor’s inner board. (An anchor is a position occupied by at a minimum two of your pieces.) It must be played when you are decidedly behind as it much improves your circumstances. The best places for anchor spots are near your competitor’s lower points and either on abutting points or with one point separating them. Timing is integral for a powerful backgame: at the end of the day, there is no reason having two nice anchors and a complete wall in your own home board if you are then forced to break apart this right away, while your opposer is moving their checkers home, because you do not have any other additional pieces to move! In this situation, it is better to have pieces on the bar so that you might preserve your position up until your opposer provides you an opportunity to hit, so it may be a wonderful idea to attempt and get your challenger to hit them in this case!
