The Basics of Backgammon Game Plans – Part Two

As we dicussed in the last article, Backgammon is a casino game of talent and pure luck. The aim is to shift your checkers carefully around the board to your inside board while at the same time your opponent moves their pieces toward their inner board in the opposing direction. With opposing player pieces moving in opposite directions there is going to be conflict and the requirement for specific techniques at specific times. Here are the last 2 Backgammon tactics to round out your game.

The Priming Game Tactic

If the aim of the blocking plan is to hamper the opponents ability to move her pieces, the Priming Game plan is to completely block any activity of the opposing player by building a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or result a damaged position if he at all tries to escape the wall. The trap of the prime can be established anywhere between point two and point 11 in your game board. Once you’ve successfully built the prime to stop the activity of the opponent, your competitor doesn’t even get a chance to toss the dice, and you move your checkers and toss the dice yet again. You’ll be a winner for sure.

The Back Game Tactic

The objectives of the Back Game strategy and the Blocking Game plan are very similar – to hurt your competitor’s positions with hope to better your chances of succeeding, but the Back Game tactic utilizes alternate techniques to achieve that. The Back Game tactic is commonly used when you are far behind your opponent. To compete in Backgammon with this tactic, you need to control two or more points in table, and to hit a blot (a single checker) late in the game. This plan is more challenging than others to use in Backgammon seeing as it needs careful movement of your chips and how the pieces are relocated is partly the result of the dice roll.


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