The Basics of Backgammon Strategies – Part 2

As we have dicussed in the previous article, Backgammon is a game of talent and luck. The goal is to shift your checkers carefully around the board to your home board and at the same time your opponent shifts their pieces toward their home board in the opposite direction. With opposing player checkers shifting in opposite directions there is going to be conflict and the requirement for specific strategies at particular instances. Here are the last two Backgammon plans to finish off your game.

The Priming Game Strategy

If the goal of the blocking plan is to hamper the opponents ability to shift her pieces, the Priming Game plan is to absolutely barricade any movement of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or end up in a bad position if he/she at all tries to escape the wall. The trap of the prime can be setup anywhere between point 2 and point 11 in your board. Once you’ve successfully constructed the prime to block the activity of the opponent, the opponent does not even get a chance to roll the dice, that means you shift your checkers and roll the dice again. You will be a winner for sure.

The Back Game Plan

The objectives of the Back Game tactic and the Blocking Game plan are similar – to hurt your competitor’s positions with hope to better your chances of succeeding, however the Back Game technique relies on seperate tactics to do that. The Back Game tactic is frequently utilized when you are far behind your competitor. To compete in Backgammon with this technique, you need to control 2 or more points in table, and to hit a blot late in the game. This technique is more difficult than others to employ in Backgammon seeing as it requires careful movement of your pieces and how the checkers are relocated is partially the outcome of the dice roll.


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