As we have dicussed in the last article, Backgammon is a game of skill and luck. The aim is to move your checkers safely around the board to your inside board while at the same time your opponent moves their pieces toward their inside board in the opposite direction. With competing player checkers heading in opposing directions there is bound to be conflict and the requirement for specific strategies at specific times. Here are the last two Backgammon techniques to finish off your game.
The Priming Game Plan
If the goal of the blocking plan is to slow down the opponent to shift his chips, the Priming Game plan is to completely block any activity of the opponent by building a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or result a bad position if he/she ever tries to escape the wall. The ambush of the prime can be established anyplace between point 2 and point 11 in your half of the board. After you’ve successfully built the prime to prevent the movement of the competitor, your competitor does not even get a chance to toss the dice, that means you move your pieces and toss the dice yet again. You’ll win the game for sure.
The Back Game Technique
The aims of the Back Game plan and the Blocking Game strategy are similar – to harm your competitor’s positions with hope to boost your odds of winning, but the Back Game plan relies on different techniques to do that. The Back Game plan is commonly employed when you are far behind your competitor. To compete in Backgammon with this strategy, you need to control two or more points in table, and to hit a blot (a single piece) late in the game. This tactic is more complex than others to use in Backgammon because it requires careful movement of your checkers and how the checkers are moved is partially the result of the dice toss.
