Backgammon – 3 General Plans

[ English ]

In astonishingly general terms, there are three general game plans employed. You need to be able to switch game plans instantly as the action of the match unfolds.

The Blockade

This comprises of building a 6-thick wall of pieces, or at a minimum as thick as you are able to manage, to block in the opponent’s pieces that are located on your 1-point. This is deemed to be the most adequate tactic at the start of the match. You can assemble the wall anyplace between your 11-point and your 2-point and then shuffle it into your home board as the game continues.

The Blitz

This is composed of locking your home board as quick as possible while keeping your opposer on the bar. i.e., if your challenger tosses an early 2 and moves one checker from your one-point to your three-point and you then roll a 5-5, you can play 6/1 six/one eight/three eight/three. Your competitor is now in serious trouble seeing that they have 2 pieces on the bar and you have locked half your home board!

The Backgame

This plan is where you have 2 or higher checkers in your opponent’s home board. (An anchor spot is a position consisting of at least two of your pieces.) It would be played when you are significantly behind as it much improves your circumstances. The strongest places for anchor spots are near your competitor’s smaller points and also on adjoining points or with one point separating them. Timing is important for a powerful backgame: at the end of the day, there’s no reason having 2 nice anchor spots and a solid wall in your own home board if you are then forced to break down this straight away, while your challenger is shifting their checkers home, because you don’t have any other spare pieces to move! In this situation, it is more favorable to have pieces on the bar so that you might maintain your position until your opposer gives you an opportunity to hit, so it will be an excellent idea to try and get your challenger to hit them in this case!


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