Backgammon – Three General Plans

[ English ]

In extraordinarily simple terms, there are three fundamental game plans used. You want to be agile enough to switch strategies quickly as the action of the game unfolds.

The Blockade

This is comprised of creating a 6-deep wall of checkers, or at least as thick as you might manage, to block in your competitor’s pieces that are located on your 1-point. This is judged to be the most acceptable procedure at the begining of the game. You can build the wall anyplace within your eleven-point and your two-point and then shift it into your home board as the game advances.

The Blitz

This is composed of closing your home board as quickly as as you can while keeping your opposer on the bar. For example, if your opposer rolls an early 2 and moves one piece from your 1-point to your three-point and you then toss a five-five, you can play 6/1 6/1 eight/three eight/three. Your opposer is then in serious difficulty seeing that they have 2 checkers on the bar and you have closed half your inside board!

The Backgame

This tactic is where you have two or more anchors in your opponent’s home board. (An anchor spot is a position filled by at a minimum two of your pieces.) It would be employed when you are significantly behind as it greatly improves your chances. The better locations for anchor spots are towards your competitor’s lower points and either on abutting points or with one point separating them. Timing is crucial for a competent backgame: at the end of the day, there is no reason having 2 nice anchors and a complete wall in your own home board if you are then required to break down this right away, while your challenger is shifting their checkers home, owing to the fact that you do not have any other spare checkers to shift! In this case, it is better to have pieces on the bar so that you might preserve your position up till your opposer gives you a chance to hit, so it can be a great idea to attempt and get your competitor to hit them in this case!


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